FFXIV Defiance and why it’s actually better than Grit and Shield Oath

The paragraph on “Defiance and why it’s actually better than Grit and Shield Oath” is flat out wrong and is just poor mathematical understanding — defiance stack just as multiplicatively as shield oath. Do the eHP computations rigorously if you are not convinced. Due to the 20% increased heal instead of 25%, it is actually slightly weaker than shield oath.

“You want to maintain agro first and foremost, with Storm’s Path being the next most important, followed by Storm’s Eye.”
No. Just flat out no. Maintaining storm’s eye should be a priority 90% of the time, not the thing you think about last.

“Generic, all purpose single target: BB>SE>SP.”
This is just awful.

“Single target max agro generation or damage while tanking: SE>BB>BB”
If you can’t maintain aggro doing SE BB SE BB rotation you have some serious things to reconsider. Doing two BB in a row means a minimum of 10 GCD (factoring a wrath ability at the minimum), so losing SE for 5 seconds — minimum. You are not only gimping your own DPS that way, you are also wasting the one of the other tank and any potential ninja in the group.

“So you’ve seen those threads on reddit and on the official forums about Warriors who are tanking in Deliverance and doing infinity+1 FFXIV Gil DPS and you think to yourself, “Man, I want to do that. How do I do that?”

The answer? You don’t.”
Please stahp. Being 100% in deliverance is not a good idea for challenging content, but pushing as much uptime on deliverance as is reasonnable is an important part of being a good warrior. To the point that the question is not as much “when can i afford to be in deliverance while tanking”, and more “when do i need to be in defiance while tanking ?” Obviously the correct answer to that question requires one to be extremely knowledgeable on each parts of the fight, and some serious thinking on how to maximize what you can get out of your cooldowns. But starting the paragraph on deliverance tanking with such a strong denial is just plain wrong.

I could go on. Most of this seems really unhelpful or even damageable for someone wishing to improve as a warrior.


Ok a few more then :

“This is pretty much the case on every pull. Occasionally (if you have weak FFXIV DPS) you can get away with Storm’s Eye first, but it isn’t really needed and it is risky.”
If you don’t open with storm’s Eye you have some serious issues, once again. With unchained plus berserk, you shouldn’t lose aggro, no matter how strong the dps are in your Final Fantasy XIV Gil group. If you do, you, or them, did something very wrong.

We can’t even get the top tier participation Final Fantasy XIV bonus

May 16th indeed, but we have less than 2000 Jumbo tickets sold per week on Malboro. We can’t even get the top tier participation bonus. Considering the Jumbo Cactpot is tied to an actual Achievement that is currently programmed to take the average player 50 years to earn, which is then used for the meta achievement with the High Roller title, I’d expect that Final Fantasy XIV SE has plans to eventually allow us to buy FFXIV Gil multiple Jumbo tickets per week, similar to how we can already do with the Mini Cactpot. Unless they really think this game and it’s players can last 50 years, lol…….but then again they think Triple Triad Tournaments are operating acceptably too sooooo…who knows?

Do you mean in real life with finite and quantifiable resources where the rarity of awards is needed to ensure its viability from a financial standpoint? Or in something like- I don’t know- a video game where a broader range of rewards could be generated, at much lesser values than the top prizes but better than the insignificant prize 99.9% of people get every week and isn’t worth the repeated effort, without impacting the sustainability/financing of the lottery program itself?

Actually, I guess I don’t know, if you could write a long detailed post educating us on the subject that would be awesome.

Keep an eye on the number of tickets sold for each drawing.

I am on Balmung, one of the most populated servers, and I was quite surprised to see less than 5,000 tickets being sold per week. This last week was only about 4,800 tickets sold.
That really opened my eyes to seeing why people weren’t winning more often. After all, compared to real life lotteries, 1 in 10,000 odds is actually pretty high, so I expected much more people to be winning.
The sad truth is that, no one is playing. That is why no one is winning.

The real issue is that the MGP rewards aren’t that great. What can you do with 1 million MGP? You can…
(1) get a super cool looking Mount… that doesn’t fly.
(2) get a super rare Triple Triad Card… that you probably can’t use anyway because every Final Fantasy XIV NPC and their mother uses the Random rule.

All the other rewards can be obtained fairly easily from Final Fantasy XIV Gil playing Mini Cactpot and grinding Triple Triad (or maybe Chocobo Racing if you’re so inclined; most people aren’t).