Albion Online: It comes down to a question

Our group of 8 just spent the last 3 hours roaming circles around Black Forest (got home at 5, logged on, it is now 8 pm). We had a total of 1 fight against a group of ~20. Haven’t seen a single soul outside of that zerg. None of our players want to pve (we are all t7 unlocked), and certainly no one wants to gather (we are sitting on hordes of t5/t6 mats).

WE WANT TO PVP. The chests don’t spawn for another hour. I love this game, and when there are fights it is great. But i will be honest, i feel like i am spending Albion Online Gold looking for fights that are completely a toss up with regards to amount of fun (ganking gatherers with a group of 5+ isnt fun, getting zerged down as 5-10 by 20 isnt fun).

I know SI is working on things to increase hotspots/etc, but i am so bored playing the game right now i felt i should come to the forums and share the experience. Gone are the days where you could log on, decide to find albion online gold shop and go to 1-2 maps and get one with 90% certainty. Flesh/Heart of the earth were my playgrounds. every night at least one fight. It broke up the monotony of the grind.

Unless there are changes on the team I feel its downhill. I’m disappointed, I love this game too.I am myself experienced the exact same you are writing there and we will make smaller faster changes soon like increasing the drops in Hellgates/Raids/Castles/Chests and we are also reviewing the map and I believe we have a good idea that will bring back more PvP to everyone. But especially the map change is a bigger topic.

We seem to find plenty of fights in the black zone. I’m not saying this applies to you, Lewk, but a lot of the people I see complaining are the same folks that that established large alliances with everyone around them in their time zone. At some point, people that insist on making official and unofficial alliances with as many people as they can, have to accept responsibility for not having anyone to fight.

It comes down to a question of: Is it better to “win” and be bored or to risk “losing” and have people to fight?

Fights around black forest are stupid. Couple of guys stand on guards. Daggers drop frikkin traps and if they dont finish u and that they might get ass kicked go back to town with no problem for Albion Online Powerleveling. This concept is kind of poke a bear if it respond run to towns safety.This is much appreciated. I actually love when relic locker/chest time comes around, it often does the trick to bring pvp. I am a bit concerned with the proposed changes however, as you are proposing greater rewards on a LONGER cooldown. I would have hoped for shorter cooldown to provide more action rather than long downtimes.

Albion Online: No its not a win for the developers

Let’s not get into how P2W Albion is, plenty of other threads for that.

This is a thread about pure servers, of which there is literally no downsides to existing. Sub fee covers costs and anyone who doesnt like the whole gold/membership system can play on pure servers and avoid them, at a modest fee.

Its a Win-Win for everyone.I do agree that sub based games are the superior model by a long shot BUT for a sub based game model to work they have to have a very large and very loyal player base. With the narrow target audience that Albion currently is designed for (large zerg alliance / guild players) and its low retention rate (no exciting or new content after a month or so) it would not be able to survive under a subscription model. At least not with its current build.

RS has survived over a decade with its small sub base extremely well, you dont need a large base to survive with subs. Not to mention the fact you still have the core server with all its people Buy Albion Online Gold/memberships/microtransactions in the case of Albion. Even when Jagex added 07RS all it did was bring in new people, not divide the community. This isnt replacing anything, or even risking anything. Its an extra choice on the side that exists to attract people who would not be interested in playing Albion in the first place because of its business model.

No its not a win for the developers. Servers and development require a constant influx of money. The initial $30 for the game is not going to pay for those expenses. That is where MTX and gold sales kick in.Online games need a constant flow of money.If you connect to a server, that server costs money to keep up.Plus online games (such as Albion) are worked on after release. So you have to pay the artists, programmers, and other developers their wages.This requires a constant influx of money.A monthly subscription, or micro-transactions, are the only ways for an online game to be successful.

Personally I like the Subscription better than the Micro-transactions.RS is the 3rd most profitable MMO in western culture behind WoW and FF14 and has one of the highest active subscriber counts and player retention rates. You simply cannot compare Albion to a masterpiece and industry Juggernaught like Runescape in its current form.

Runescape stability, successful features, player retention, and past failures should all be studied in order to help produce the best albion online silver store.Thinking Albion in its current form though can compete with RS is delusional. There are simply too many problems, too narrow of a player base, no retention past a few months, and massive swings in development( low stability) with the debate of p2w in place.

They still have a lot of work to do before they can consider a sub model.