POE: provide some additional defenses

I voted for the first option, but sadly I see that most people voted the second which is probably the worst.

My thoughts on the options:

1)This is good because generally speaking a hybrid evasion/armour build won’t have that much armour/evasion. Thus it is good to provide some additional defenses such as dodge and maim and also provide some leech. The First affix (attack damage based on evasion/armour) hints that this could be used for an elemental build so having generic attack leech would benefit such a build a lot

2)I don’t know why people vote for this. Yes fortify and onslaught are nice, but you can easily put fortify on the movement skill and you can easily gain onslaught by using a flask. Also the buff onslaught provide is not that great imo compared to other options in the list

3)This was my second best. This is because it helps the build blind the enemies. Since you won’t have that much evasion it’s good to blind the enemies to be more effective. However it’s easy blinding the enemies using other means such as putting blind gem on the golem to Buy POE Chaos Orb, flasks etc. Also bleeding is nice, but it is a bit niche. In addition as I said above I think the generic attack damage hints more to an elemental build thus making bleeding no so good combo with the first affix

4)This options sound good at first, but generally speaking you can sustain your frenzy/endurance charges without these options, so this seems to be kind of a waste. I see some people arguing that it could be useful for bosses so that you can get 2 endurance charges instead of one, but I don’t think this will make that much of a different. Option 1 will be more reliable in any case.

It is the most interesting and if it would be chosen would actually cause me to make a taunt build to use it. It is very powerful, but only for a certain build(s), which is exactly what a unique should be.

why is noone voting for blind/bleed? blind is an under appreciated mechanic that is strong on giving you survivability + you can combine it with voidheart. in addition to that saboteur & assassin can also make use of this belt with its blind bonus.

I get it’s supposed to reward a hybrid defense playstyle, but I don’t like if an item it tailored to a single class. Because you can go hybrid armour/ev with a templar if you want. As such, I feel the first option is too tailored towards gladiator, and the second is for champion, so I’m no fan of those, despite or maybe because of their obvious power.

the dodge / maim / leech on taunted enemies really enables warcries. I know, I know,, casing warcries is a pain.. I never use warcries for the same reason you don’t either.. they interrupt the flow of melting packs and aren’t worth it,, at least not for a solo player to buy Cheap POE Chaos Orb, but now you dont have to feel dirty every time you cast enduring cry and look over your shoulder to see if anyone caught you. AND there are other warcries in the game too and they all taunt! i dont know what they are though cause i just hold down my main attack button and my super ascendasaiyan 8 abilities nuke the screen

that being said.. I really like to see changes that promote a more diverse playstyle, and i get that super high tier “you have a 7-link” attributes are neat and all but this can all be a little too sweet after while.. like that guy from ‘my name is earl’ said when he was someone else in the tom cruise movie ‘vanilla sky’.

This is not really interesting when you think a bit on it, if you have an ev based char, equiping the belt will give you some armor so the bonus will scale on it (since it should be your lowest) = irrelevant attack damage increase. The only case the bonus get usefull is when you stack armor/ev AND taking iron reflexe, then you will only have armor and it could give an interesting amount of dmg increase. But there is still a bad point, everyone knows armor is the worst defensive stat to stack.

POE: Fortify and onslaught are easy to get

Melee stun fits perfectly with warlord’s mark+Blasphemy for stuns and charge generation which doesn’t take long to get at max charges and usually you’re always at max charges anyways once you start clearing.

However bleed is severely lacking and unrewarding mechanic in this game. If you want to run a bleed build you have basically 3 options. jack the axe, rive, or Atziri’s disfavor. Nevermind that most the community cant afford to buy a 11ex axe and the other two items are underwhelming at times. If you are not a Gladiator you can get 21% “chance to cause bleeding with melee attacks” although 5% of that is relegated to a god damn sword cluster.

Well voted A because its more useful I think and matches base theme. However onslaught on fortify is unbeatable, as its not only perma onslaught for champions, it also makes fortify gem a %increased damage with the POE ORBS For Sell, attack and movement speed gem while making you more tanky. This item with onslaught mod will be for melee like shavs is for low life.

Fortify and onslaught are easy to get anyway and there is a big problem with bosses that cannot be stunned, arguably when fortify is most needed. Hybrid armour and evasion builds will have enough armour to negate damage of white mobs anyway. Not to mention the map mods with monsters cannot be stunned. FORTIFY OPTION IS BAD FOR LATEGAME, note the 70 lvl base.

IMO the best one is undervoted right now, the bleed one. 20% chance to bleed = every 5th hit is bleed. You basicaly have perma bleed all the time, since base bleed duration is 5 seconds. So you get free puncture, 1 gem worth of power. Also it works on ranged that dont have good bleed sources except some ascendencies.

There is a ton of sources to get Onslaught, but with permanent Fortify from champion as class, you get permanent Onslaught as well. Now you can drop the Silver Flask and any other sources of Onslaught for something better. Champion’s Fortify is not only for melee, range characters can access it too.

While option C is interesting, it is also another thing I find annoying to have a % within another %, which GGG pretty much did with Assassin’s bleed/maim/poison. Too much RNG in mechanics is playing a dangerous game. Aligning the star is not easy unless you can fast forward 50 times the rate.

Blind is nice for everything but spells, and the issue for evasion-based character is still present……physical spells. If instead of blind, it was something like phasing, then I would find option C even more attractive.

I actually have option A has my second favorite choice since it is not too hard to taunt with Champion and the warcry skills, so there is some good synergy there. Sadly though, permanent onslaught is too good to pass up.

Anyway, yeah. 2x more frenzy/endurance charges and 50% duration, or 20% blind on every hit (with voidheart, or reach of the council/puncture, etc). The options are all fine but they’re strong enough by themselves for the belt theme to be skippable.

it’s weird seeing an EV+AR unique and the first property being very cool and thematic, just for the choices for secondary property to be completely off-theme and just juggling with existing things none of which are actually ‘unique’.

actually, this brings up an issue with ascendancy (imo)- things that are hard to get are interesting. once you get 100s of ways to get something, theyre no longer interesting. elemental conflux is cool and interesting- because you can only get it currently in one place for the Path of Exile Items. onslaught USED to be interesting when you could barely get it, now it’s like in 15 different places. I used to play a dual claw build with daressos defiance back in what, nemesis time, and one of the reasons why I liked that chest was onslaught.

50% increased charge duration isn’t for people who have all the charge duration nodes on the tree. It’s for people who don’t have them. Being able to maintain 3-4 Frenzy and Endurance charges easily as an INT character would be really useful I think.