My idea is to have Player Village Territories scattered in yellow/red/black zones.
I think this would add a whole new level so solo play and add more content and social interaction.
Player Village Territories would act just like clan territories. Every couple of zones a unique Player Village Territory would be placed for Albion Online Powerleveling. There would be a number of claimable lots with one or two large lots and the rest small for houses/crafting stations.
There would need to be new buildings added that a player could build. Here are some examples of new buildings;
Large Plot Buildings (only 1 large plot per territory, or two if more buildings are added)
Stay long enough or buy a drink for certain timed bufs like increased crafting speed/more damage against PVE etc.
Owner gets % of money spent & has to upkeep building
Or have chance games where a % goes to the house.
Small local market place allowing players to buy/sell goods
Owner gets % of
Players can purchase/rent small chests to store items.
Owner gets a city sized bank in village & % of money used to buy additional bank slots.
Small Plot Buildings (5 to 10 small plots depending on how village is designed)
Player can respawn at house and build chests and have laboreres
-Crafting / Refining Stations
Players can add usage fee
Ideally each village will be unique but they will all have 1 Large plot and multiple small plot so that not every village is an albion online gold market or bank or tavern.
The Player Villages may or may not have guards. If there was guards they would aggro marked players in yellow/red zones and maybe no guards in black zones.
If you owned a house or had access to a house in the village you would be safe inside (Maybe make doors be pickable/destroyable)
Clans can capture or “Offer Protection” to these territories and get a % of the business/rent going on. Not sure how the GVG will work maybe can only be challenged once a day by a neighboring territory or on a weekly timer to avoid constant GVG’s stopping business.