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POE: provide some additional defenses

I voted for the first option, but sadly I see that most people voted the second which is probably the worst.

My thoughts on the options:

1)This is good because generally speaking a hybrid evasion/armour build won’t have that much armour/evasion. Thus it is good to provide some additional defenses such as dodge and maim and also provide some leech. The First affix (attack damage based on evasion/armour) hints that this could be used for an elemental build so having generic attack leech would benefit such a build a lot

2)I don’t know why people vote for this. Yes fortify and onslaught are nice, but you can easily put fortify on the movement skill and you can easily gain onslaught by using a flask. Also the buff onslaught provide is not that great imo compared to other options in the list

3)This was my second best. This is because it helps the build blind the enemies. Since you won’t have that much evasion it’s good to blind the enemies to be more effective. However it’s easy blinding the enemies using other means such as putting blind gem on the golem to Buy POE Chaos Orb, flasks etc. Also bleeding is nice, but it is a bit niche. In addition as I said above I think the generic attack damage hints more to an elemental build thus making bleeding no so good combo with the first affix

4)This options sound good at first, but generally speaking you can sustain your frenzy/endurance charges without these options, so this seems to be kind of a waste. I see some people arguing that it could be useful for bosses so that you can get 2 endurance charges instead of one, but I don’t think this will make that much of a different. Option 1 will be more reliable in any case.

It is the most interesting and if it would be chosen would actually cause me to make a taunt build to use it. It is very powerful, but only for a certain build(s), which is exactly what a unique should be.

why is noone voting for blind/bleed? blind is an under appreciated mechanic that is strong on giving you survivability + you can combine it with voidheart. in addition to that saboteur & assassin can also make use of this belt with its blind bonus.

I get it’s supposed to reward a hybrid defense playstyle, but I don’t like if an item it tailored to a single class. Because you can go hybrid armour/ev with a templar if you want. As such, I feel the first option is too tailored towards gladiator, and the second is for champion, so I’m no fan of those, despite or maybe because of their obvious power.

the dodge / maim / leech on taunted enemies really enables warcries. I know, I know,, casing warcries is a pain.. I never use warcries for the same reason you don’t either.. they interrupt the flow of melting packs and aren’t worth it,, at least not for a solo player to buy Cheap POE Chaos Orb, but now you dont have to feel dirty every time you cast enduring cry and look over your shoulder to see if anyone caught you. AND there are other warcries in the game too and they all taunt! i dont know what they are though cause i just hold down my main attack button and my super ascendasaiyan 8 abilities nuke the screen

that being said.. I really like to see changes that promote a more diverse playstyle, and i get that super high tier “you have a 7-link” attributes are neat and all but this can all be a little too sweet after while.. like that guy from ‘my name is earl’ said when he was someone else in the tom cruise movie ‘vanilla sky’.

This is not really interesting when you think a bit on it, if you have an ev based char, equiping the belt will give you some armor so the bonus will scale on it (since it should be your lowest) = irrelevant attack damage increase. The only case the bonus get usefull is when you stack armor/ev AND taking iron reflexe, then you will only have armor and it could give an interesting amount of dmg increase. But there is still a bad point, everyone knows armor is the worst defensive stat to stack.

POE: Fortify and onslaught are easy to get

Melee stun fits perfectly with warlord’s mark+Blasphemy for stuns and charge generation which doesn’t take long to get at max charges and usually you’re always at max charges anyways once you start clearing.

However bleed is severely lacking and unrewarding mechanic in this game. If you want to run a bleed build you have basically 3 options. jack the axe, rive, or Atziri’s disfavor. Nevermind that most the community cant afford to buy a 11ex axe and the other two items are underwhelming at times. If you are not a Gladiator you can get 21% “chance to cause bleeding with melee attacks” although 5% of that is relegated to a god damn sword cluster.

Well voted A because its more useful I think and matches base theme. However onslaught on fortify is unbeatable, as its not only perma onslaught for champions, it also makes fortify gem a %increased damage with the POE ORBS For Sell, attack and movement speed gem while making you more tanky. This item with onslaught mod will be for melee like shavs is for low life.

Fortify and onslaught are easy to get anyway and there is a big problem with bosses that cannot be stunned, arguably when fortify is most needed. Hybrid armour and evasion builds will have enough armour to negate damage of white mobs anyway. Not to mention the map mods with monsters cannot be stunned. FORTIFY OPTION IS BAD FOR LATEGAME, note the 70 lvl base.

IMO the best one is undervoted right now, the bleed one. 20% chance to bleed = every 5th hit is bleed. You basicaly have perma bleed all the time, since base bleed duration is 5 seconds. So you get free puncture, 1 gem worth of power. Also it works on ranged that dont have good bleed sources except some ascendencies.

There is a ton of sources to get Onslaught, but with permanent Fortify from champion as class, you get permanent Onslaught as well. Now you can drop the Silver Flask and any other sources of Onslaught for something better. Champion’s Fortify is not only for melee, range characters can access it too.

While option C is interesting, it is also another thing I find annoying to have a % within another %, which GGG pretty much did with Assassin’s bleed/maim/poison. Too much RNG in mechanics is playing a dangerous game. Aligning the star is not easy unless you can fast forward 50 times the rate.

Blind is nice for everything but spells, and the issue for evasion-based character is still present……physical spells. If instead of blind, it was something like phasing, then I would find option C even more attractive.

I actually have option A has my second favorite choice since it is not too hard to taunt with Champion and the warcry skills, so there is some good synergy there. Sadly though, permanent onslaught is too good to pass up.

Anyway, yeah. 2x more frenzy/endurance charges and 50% duration, or 20% blind on every hit (with voidheart, or reach of the council/puncture, etc). The options are all fine but they’re strong enough by themselves for the belt theme to be skippable.

it’s weird seeing an EV+AR unique and the first property being very cool and thematic, just for the choices for secondary property to be completely off-theme and just juggling with existing things none of which are actually ‘unique’.

actually, this brings up an issue with ascendancy (imo)- things that are hard to get are interesting. once you get 100s of ways to get something, theyre no longer interesting. elemental conflux is cool and interesting- because you can only get it currently in one place for the Path of Exile Items. onslaught USED to be interesting when you could barely get it, now it’s like in 15 different places. I used to play a dual claw build with daressos defiance back in what, nemesis time, and one of the reasons why I liked that chest was onslaught.

50% increased charge duration isn’t for people who have all the charge duration nodes on the tree. It’s for people who don’t have them. Being able to maintain 3-4 Frenzy and Endurance charges easily as an INT character would be really useful I think.

Trove: for a mix signature between Trove and Defiance

If possible the club name should be in the center and around it some hellbugs and something trovelike , no idea what that could be maybe only some blocks. But if you have a better idea for a mix signature between Trove and Defiance that would be nice too.

Overall my work comes out nicely since I know a lot about design. Might make a new one soon lol I’m just shocked no one never asks me to make anything. That deer logo in my signature, hand drawn, scanned and vectorize it in illustrator haha.

I don’t really scan my work as much as I used to. I’ve been getting better with using GIMP which is what I primarily use now. Don’t have the money to throw at Photoshop. That being said I do kinda wanna attempt to make my own signature through the Trove Flux for sale. I still need to make my own profile picture for stream. I love drawing but I’m also so lazy.

For Sindrawolf’s signature, the “S” is a little covered so it looks like “indrawolf.” Kinda bugs me personally but I’m not saying you’re terrible or trying to point out mistakes. It’s pretty normal in the design field that your peers point out your mistakes. Happened to me a lot when I started college which I didn’t mind at all so I hope you don’t think a design student is trying to smash on you.

It’s not even portfolio worthy since those signatures are just bs I learn when I was like 13 years old from YouTube tutorials. I’m 19 now. I don’t have time to whip up a professional design signature. It wouldn’t make sense to do one anyways if I wasn’t going to include it in my portfolio. The only time I do something professional is school work. Plus, Trove isn’t mine so I have no intentions on making anything professional looking with it. I would only disappoint the people who see that kind of work from me basically.

I hate to be that guy but I agree with fallow here. And also it’s just a little weird for me that the skin is dark because I’m very pale irl. I imagine that was the only hair you could get but it also just looks weird to Buy Trove Flux. So unfortunately I’m probably not going to use this and make my own once they fix that screenshot bug. I think someone said I could rebind the key but idk. Again I’m really sorry. If it helps at all I’m also an artist which would explain me being picky. I’ve always just been too lazy to make a signature. I like the other ones but sadly not this one. I’m sorry.

Nah you don’t have to redo them. I’d much rather just do my own anyways since I have a very specific design in my head that you’d be unable to do. On the note of free program though GIMP is a free program and is a lot like photoshop but harder to use. I wouldn’t try getting Photoshop for free because you can’t trust those sources not to mess up your computer.

Trove once provided a very unique gameplay experience

Trove once provided a very unique gameplay experience in regards to allowing a beautiful balance of voxel-sandbox elements, crafting, collecting, professions, PvE progression, and character progression. It was great to have a game that allowed its players to play it in so many different ways without any specific aspect being pushed as the “correct” way to play.

Very recently I have been yearning to return to Trove (and thus lurking about on the forums more than I normally would) because nostalgia and memories remind me of a special feeling that no other game ever gave me. Unfortunately, this game is not that game, regardless of how much my rose-tinted goggles may want it to be haha.

I was certainly never much of a builder or collector, and was indeed essentially just a PvE player, but I enjoyed the community and the fact that you could progress to the “end” fairly easily and then do whatever it is you wished with your time without being at a particular disadvantage for the Cheap Trove Flux. Logging in and deciding you were going to work on some building, or perhaps gather some recipes/styles, or level some professions, do some trading, or simply adventure a bit despite being maxed already provided a wonderful sense of freedom without any pressure to complete a certain activity in a certain time-frame.

Honestly the focus on progression and combat aren’t even so bad. The concept of augmenting/improving class abilities is really neat. It would just be nice to see the intensity of such a focus be dialed back and some love returned to building, collecting, and non-combat elements of the game. One of Trove’s strongest draws in its early days was the fact that it catered to so many different sandbox and MMO elements so evenly. At this point of decline I am certain focusing attention on quality-of-life improvements, play-ability improvements, and non-combat aspects would be more popular than not with players, especially since the constant evolution of combat progression leaves so many players in the dust.

Of course those that know me have already heard my words and opinions already, and those that are part of the newer Trove community will simply see it as senseless ramblings since they have ‘grown up’ with a different type of Trove that they are perfectly happy with buy trove flux online. I still cling to some hope that one day the game will take a shift towards its casual and no-pressure roots once more though, then I can come home and the Church of Q’bthulhu can begin spreading its tendrils throughout the world as Q’bthulhu would have wanted.

TL;DR: Too many timers, bonuses, moving goal-posts, special promotions/events/offers of complete X in Y time or be left behind. Heavy-handed focus on RNG and progression which robs the game of its soul and relaxing nature by pushing players to constantly focus on a grind-wall, limited-time event, etc. rather than slowing down and having care-free fun. Same complaints as a year ago haha.

Trove: buy a golden egg you directly unlock the dragon

I cried a bit when I was so desperate to finish crafting my prim dragon so I brought like 4 greater caches, and definitely the challenges are always laggy.. sometimes i even try to Buy Trove Flux do it alone if the bonus is one of my classes that are decent to solo on its own. What i hate is when someone follows me because I’m clearing dungeons fast af then I get lag. I wish i can baseball bat someone away honestly.

I find the way you get Dragon Coins now are just freaking stupid. Trion wants to increase the “value” or “rarity” of Dragons probably because they’re freaking Dragons but they don’t realize they screwed that up a long time ago with caches and so now everybody who played before has Dragons. It’s just been made harder for casual players, new players, or players who quit for a decent amount of time. Messed up and time-gated as hell.

If you can manage to ge enough flux and buy a golden egg you directly unlock the dragon without using your coins by the Trove Flux for sale. But the othe challenge is to gather flux… but in my opinion it’s way faster to gather like 500kf-1M flux than 1000 dragon coins through challenges. And I think you will lose more money buyin greater caches to get 1000 coins rather than get an egg imo.

agreed, iv been here since alpha and I’m here, well, as much as I can be and I’m constantly seeing peeps get DDE all the time but I still haven’t gotten even one and I need three? its bad enough that I’m like 4 away from a yellow name, now they want to increase cap again soon too? that being the case I wont even bother trying to get the last 4 I need … between the DDE and yellow name, totally discouraging, maybe its time to find something else to play … but honestly iv been thinking that for along time now for lots of reasons.

They’ve been talking about raising the limit for months and there’s been a tonne of mastery injected since. You can’t expect the game to wait for you if you’re taking it casual, the yellow name is meant to show the most dedicated and it’s already easy to get. The top people are almost 500 mastery rank!